This is the first of a small set of demo files. They allow you to see the program in action without having to build a model. More will be added as time permits.
They are also good starting points: try modifying them with the various tools and operations. Duplicating them would also be a good exercise.
"Flag" is a very basic model of an American flag, but it looks good using the new QuickDraw 3D imaging system.
Flag uses explicit geometry to make the stripes and blue field (50 stars were just too much trouble). While this is normally not a very good practice, it made the flag possible even though PatchDance does not yet support texture mapping. It was produced by drawing a wavy line and extruding it several times to form the stripes. The resulting mesh surface was selected in chunks using the Marquee (M) and assigned QuickColors. The waves were adjusted using the Magnet (M). The entire process took about five minutes.
The pole was made by creating a small hemisphere (the top), then selecting the ring of points (the base) and extruding downwards to form the shaft.
"Hierarchy Example" contains a few objects designed to demonstrate the hierarchy system. Display the Hierarchy Window (Windows menu, cmd-H). Each of the objects is named in a different way, and the cone is also inside 2 nested folders.